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美国Gpotato网络游戏代理平台

闂傚倸鍊搁崐鎼佸磹閹间礁绠犻幖杈剧稻瀹曟煡鏌熺€涙ḿ绠ユ繛鎾愁煼閺屾稑鐣濋埀顒勫磻濞戞氨鐭嗛柛灞惧嚬閻斿棝鎮规潪鎷岊劅婵″弶妞介弻锝夋晲閸曨厾鐓撻悗娈垮枛閻栧ジ宕洪敓鐘茬<婵犲﹤鎳庣粻鐢电磽閸屾瑦绁板鏉戞憸閹广垽宕煎┑鎰濡炪倖娲嶉崑鎾绘煙椤旇娅呴柣锝囧厴瀹曞爼濡烽姀鐘卞婵犵數濮存导瀣償閵娿儳鍊為梺闈浤涢崨顖涙瘞闂傚倷妞掔槐顔剧不閹次诲洭骞嶉鍓х厰闂備緡鍓欑粔鎾倿濞差亝鐓曢柟鏉胯嫰閹虫劙藝閵夆晜鈷掑〒姘e亾婵炶壈宕甸幏褰掓偄閻撳海顦悗鍏夊亾闁逞屽墰濡叉劙鎮欑喊妯轰壕闁挎繂楠告禍鐐烘煃缂佹ɑ顥堥柟顔筋殜閺佹劖鎯旈垾鎰佹浇闂備椒绱紞浣圭閸洖钃熸繛鎴欏灩缁狅絾绻濋棃娑欑ォ婵☆偁鍊濆娲倷閽樺濮曢梺鎸庢磸閸ㄤ粙鎮伴鈧崺鈧い鎺戝€归崰鎰節闂堟稓澧涙い顐f礃缁绘繈妫冨☉娆忣槱婵炲瓨鍤庨崐鏍ㄧ┍婵犲浂鏁嶆繛鎴濆船閸斿矂姊洪幖鐐测偓妤呭磻閵堝钃熸繛鎴烇供濞尖晜銇勯幒鍡椾壕濡炪倕鏅崨顖滐紳閻庡箍鍎遍幊蹇涘吹閸ヮ剚鐓欐い鏍ㄧ瀹告繈鏌嶈閸撱劎绱為崱妯碱洸闁割偅娲栫憴锕傛煕瀹€鈧崑鐐烘偂閻樺弬娑欙紣娴e湱銈伴梺绋跨箰閻倿寮诲☉銏犵厸闁稿本澹曟慨鍥╃磽娴gǹ鈧湱鏁敓鐘偓浣肝旈崨顓狅紲濠电姴锕ら崯顐ょ磼閳哄懏鈷掑ù锝呮啞閹牓鏌熼崘鑼妤犵偞鐗犻、鏇㈠Χ閸♀晜缍楅梻浣芥硶閸o箓骞忛敓锟�闂傚倸鍊风粈渚€骞栭锔藉亱婵犲﹤鐗嗙粈鍫ユ煟閺冨倸甯舵潻婵囩節閵忥絾纭鹃柡鍫墴瀹曚即宕卞☉娆戝幈闁诲繒鍋涙晶浠嬫儗婵犲伅褰掓偑閳ь剟宕规导瀛樼畳闂備胶绮敋鐎殿喖鐖煎畷鎶藉传閵壯咃紲闂佸憡鎸烽悞锕傚汲椤掑倵鍋撶憴鍕┛缂傚秳绀侀悾鐑藉箳閹存梹鏂€闂佸憡鍔戦崝瀣珶閺囥垺鈷戦悹鎭掑妼濞呮劙鏌熼崙銈嗗闂傚倸鍊风欢姘缚瑜嶈灋闁圭虎鍠栫粻顖炴煥閻曞倹瀚�
美国Gpotato网络游戏代理平台
网站:www.gpotato.com 美国Gpotato网络游戏代理平台

gpotato,国外游戏网站,美国Gpotato网络游戏代理平台,游戏,现在免费注册,加入gPotato的在线游戏社区,与游戏玩家一决胜负。

The Gala Group was founded in Japan in 1993 by Satoru Kikugawa, the Group CEO. With the realization that online communities are uniquely powerful places for people to gather and connect, Gala set out to create online communities with offerings such as www.friends.jp, Dentsu Buzz Marketing and other managed community businesses.

Going public on the Hercules (Previously NASDAQ JAPAN) in 2000, Gala Inc. (ticker:4777) soon observed that massively multiplayer gaming was creating uniquely strong online communities, it acquired Korean development houses Aeonsoft and Nflavor, as well as a minority stake in NChannel.

Gala-Net games are not distributed at retail as is the norm in the West, and further by avoiding the subscription model favored by Massively Multiplayer Online Game (MMOG) Companies in the West. Instead, the business model for these new games was to be micro-transaction-based, also known as Free to Play. Because players can get and play a game for free, and then decide if they want to pay any money to enjoy the experience further, the economic toll-booth is much further back from a players point of view. This is win-win for the players and Gala-Net: the players get a great game experience at no risk, and Gala-Net gets a wide base of players trialing the product and building community. Instead of focusing on what marketing bullets will move a cardboard box at retail, Gala-Net games can only be successful if there is great gameplay that players dont want to put down: in this way, we align our incentives with those of our players.

Gala-Net, Inc. was formed in 2004 by Jikhan Jung, CEO to introduce the North American and European audiences to this powerful model for entertainment and community. In 2006, Gala Networks Europe, a wholly owned subsidiary of Gala-Net, was formed to service European markets from Ireland.国外网络游戏门户网。

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